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Consensus

Project type

Game Design · Typography · Graphic Design

About the Project

Provocative card game that challenges conformity and sparks ethical discomfort.

Consensus is a provocative card game designed to explore conformity, tension, and morality through play. The process involved designing mechanics that force players to justify extreme or controversial statements, while the visual identity was created to reflect the discomfort and sharpness of the subject matter. Typography, layout, and visual hierarchy were used to heighten the sense of unease, making the design itself part of the experience. The project demonstrates how design can move beyond aesthetics, becoming a medium for social critique and challenging conversations.

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